"Frank" he says, "we need to write an application for the 'Smokey Cheese Company', that has, ok, get this, a swift little smoke effect on the main screen, see, bellowing smoke into the air -", (I can do this you say to yourself, you know, graphics isn't too hard). Not convinced.ok, ok, say your boss comes to you and says, "Frank", cause that's your name.you know, or Bob. Though I know people that might argue that point. Missing the good old days of Pac-man and DOS ?. Now, graphics aside what about all this behaving itself on your desktop, reading office documents, allowing a user to work in an interface that's funky, themable, supports data binding, web services, swanky smoke effects, etc. Plenty of other stuff which you'll need, even before you get to the physics, sound, AI and actual gaming side.Īs you can see there really is a lot of technology that goes into a modern game and animation effects.Proper package resource management for your textures, scripts, GPU Shaders, animations etc.(Well one line -) This allows you to change the object's materials easily and without any re-compiling.
#Is ogre engine still updated code
Now, I'm not talking about the GPU code itself, because the new 3.5 SP1 framework has got GPU Bitmap effects, I'm talking about making it easy and maintainable to apply these kinky features by having a scripting resource mechanism so you don't even have to write a line of code to include fancy first rate materials features in your scene. GPU (Graphics Processor) scripts for DirectX Pixel Shaders to achieve scene blurring, or to simulate night vision goggles.
#Is ogre engine still updated zip
(Sorry :-( OGRE is quite large and I couldn't upload 1 file.)Įxtract both of the zip files into the same place before running the demo.Į.g. I have uploaded the demo project in 2 parts.